The plugin adds gifts to the game that have a chance to drop when the player dies.
The contents of gifts can be customized as you wish.
Gift Options: Players can choose from a variety of gifts to leave for others upon their death. These gifts could include weapons, items, or other in-game assets.
Configurability: The plugin offers configurability, meaning server administrators can adjust settings such as the types of gifts available, their rarity, and any additional conditions or restrictions.
Interaction Mechanism: When a player dies, they have the option to select a gift from the available options. This selection is then left at the location of their death for other players to collect.
Gameplay Impact: This feature adds an additional layer of strategy and interaction to the game, as players can anticipate and strategize around both their own deaths and the potential gifts they may receive from others.
Community Engagement: It fosters community engagement and camaraderie among players, as they can leave helpful or amusing gifts for each other, enhancing the overall gaming experience.
- Kill Bonus: Upon death, players have a chance to leave behind a kill bonus, which could include weapons or other items to aid the player who collects it.
- Freeze Bonus: Players may opt to leave a freeze bonus, which temporarily immobilizes the player who collects it, with a duration of 5 seconds.
- Double Jump Bonus: Another option is the double jump bonus, granting the player who collects it the ability to perform double jumps for a duration of 10 seconds.
- Damage Multiplier Bonus: A damage multiplier bonus can be left, increasing the damage dealt by the player who collects it by a factor of 1.5 for 5 seconds.
- Screen Shake Bonus: Players can leave behind a screen shake bonus, causing the screen to shake with an amplitude of 10, a duration of 3 seconds, and a frequency of 3.
- Red Screen Bonus: This bonus induces a red screen effect upon the player who collects it, with a duration of 5 seconds and a hold time of 3 seconds.
- Burn Bonus: A burn bonus may be left, inflicting burning damage on the player who collects it for 5 seconds, with a damage rate of 5 per second.
- Poison Bonus: Lastly, players can choose to leave a poison bonus, causing poison damage to the player who collects it for 7 seconds, with a damage rate of 3 per second.