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CS 1.6 RESOURCES

Resource Information

Advanced Killstreak Rewards


For security reasons, the archive does NOT contain the .sma source file.

This AMXX plugin adds a comprehensive killstreak reward + sounds system for Counter-Strike 1.6. 

Players receive various bonuses when they achieve specific kill counts without dying, including special rewards for headshots and knife kills.

This plugin is Inspired by Advanced Quake Sounds !



Downloads : 0

Release Date: 28/09/2025

Custom Killstreak Rewards Plugin for CS 1.6:

## Features

- ✅ **Killstreak Rewards** - Configurable killstreak levels (3, 5, 7, 10, 15, 20 kills)

- ✅ **Special Kill Rewards** - Headshot and knife kill bonuses with cooldown system

- ✅ **VIP System** - Temporary VIP privileges with persistent storage across map changes

- ✅ **Multiple Bonus Types** - Health, regeneration, gravity, speed, transparency, trails, money

- ✅ **Dual Message System** - HUD messages and colored chat messages

- ✅ **Sound System** - Different sounds for each reward level

- ✅ **Smart Bonus Management** - New rewards replace old ones to prevent stacking

- ✅ **Player Commands** - Individual sound control (/soundon, /soundoff)

- ✅ **Flexible Configuration** - Separate modes for sounds, HUD, and chat messages

- ✅ **Anti-Spam Protection** - Cooldown system prevents reward abuse

- ✅ **Persistent Data Storage** - VIP privileges survive server restarts and map changes

- ✅ **Full INI Configuration** - Easy customization without code changes


  1. ## Installation
  2. 1. **Copy files to your server:**
  3.    killstreak_rewards.amxx -> addons/amxmodx/plugins/
  4.    killstreak_rewards.ini -> addons/amxmodx/configs/
  5. 2. **Add to plugins.ini:**
  6.    killstreak_rewards.amxx
  7. 3. **Restart server or change map**


Killstreak_rewards.ini :

    [settings]

    sound_mode = 2        ; 0 = disabled, 1 = killer only, 2 = all players, 3 = team onl
    message_mode = 2      ; 0 = disabled, 1 = killer only, 2 = all players, 3 = team only
    chat_message_mode = 2 ; 0 = disabled, 1 = killer only, 2 = all players, 3 = team only
    prefix = [KSR]        ; Chat message prefix
    vip_reset = 2         ; 1 = expire after days, 2 = reset on death


    ; Triple Kill Reward
    [1]
    kills = 3
    weapon = awp, deagle, hegrenade, smokegrenade, flashbang
    health = +10
    regen = 10
    max_regen = 150
    gravity = 700
    gravity_life = 8
    speed = 350
    speed_life = 8
    transparency = 60
    transparency_time = 5
    trail = sprites/laserbeam.spr
    trail_life = 5
    money = 500
    vip_flag = bc
    vip_time = 1
    message = %s are on Triple Kill with %d kills!
    chat_message = %s are on Triple Kill with %d kills!
    sound = misc/killingspree.wav

    ; Headshot Kill Reward
    [Headshot_kill]
    weapon = hegrenade
    health = +75
    regen = 30
    max_regen = 300
    gravity = 300
    gravity_life = 18
    speed = 550
    speed_life = 18
    transparency = 20
    transparency_time = 15
    trail = sprites/lgtning.spr
    trail_life = 15
    money = 5000
    message = %s: HEADSHOT KILL! Perfect aim !
    chat_message = %s: HEADSHOT KILL! Perfect aim !
    sound = misc/headshot.wav

    ; Knife Kill Reward
    [Knife]
    weapon = knife
    health = +50
    regen = 20
    max_regen = 250
    gravity = 400
    gravity_life = 15
    speed = 500
    speed_life = 15
    transparency = 30
    transparency_time = 12
    trail = sprites/hotglow.spr
    trail_life = 12
    money = 3000
    message = %s: KNIFE KILL! Silent assassin !
    chat_message = %s: KNIFE KILL! Silent assassin !
    sound = misc/humiliation.wav


    ### Configuration Parameters

    ## Configuration Parameters


    1. **`kills`** - Number of consecutive kills required  
    2. **`weapon`** - Weapons to give (awp, deagle, hegrenade, etc.)  
    3. **`health`** - Instant health bonus (+/- HP)  
    4. **`regen`** - Health regeneration duration (seconds)  
    5. **`max_regen`** - Maximum health limit during regen  
    6. **`gravity`** - Player gravity (lower = lighter jumps)  
    7. **`gravity_life`** - Gravity effect duration (seconds)  
    8. **`speed`** - Movement speed (higher = faster)  
    9. **`speed_life`** - Speed effect duration (seconds)  
    10. **`transparency`** - Invisibility level (0-255, lower = more invisible)  
    11. **`transparency_time`** - Transparency duration (seconds)  
    12. **`trail`** - Visual trail sprite path  
    13. **`trail_life`** - Trail effect duration (seconds)  
    14. **`money`** - Cash bonus amount  
    15. **`vip_flag`** - Admin flags (b=reservation, c=kick immunity, e=map access)  
    16. **`vip_time`** - VIP duration (days or until death)  
    17. **`message`** - HUD message (%s=name, %d=kills)  
    18. **`chat_message`** - Chat message with colors  
    19. **`sound`** - Sound file path


    ## Player Commands

    - **say /soundoff** - Disable killstreak sounds for yourself

    - **say /soundon** - Enable killstreak sounds for yourself

    - **say_team /soundoff** - Disable sounds (team chat)

    - **say_team /soundon** - Enable sounds (team chat)


    ## VIP System

    ### VIP Reset Modes

    - **vip_reset = 1** - VIP privileges expire after specified days (persistent across restarts)

    - **vip_reset = 2** - VIP privileges reset immediately on death


    ### VIP Flags

    - **d** - ADMIN_BAN (ban players) - *Players with this flag won't receive temporary VIP*


    ### VIP Examples

    - **"b"** - Reserved slot only

    - **"bc"** - Reserved slot + kick privileges

    - **"bce"** - Reserved slot + kick + slay privileges

    - **"bcef"** - Reserved slot + kick + slay + map change privileges


    ### Smart Bonus Management

    - **No Stacking** - New rewards replace old ones to prevent overpowered combinations

    - **Automatic Cleanup** - Old bonuses are cleared when new ones are applied

    - **Cooldown System** - Prevents spam from special kill rewards


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